mornington crescent variations
Now that we are out of Europe and all of those ridiculous petty health and
safety rules no longer apply, the teams are now free to play an exhilarating
version of the game, first introduced after the electrification of the railways.
Play takes place over the standard grid as you would expect, only this one is
electrified. Each player makes a move by plugging in a connection to their destination of choice. Foul moves will result in a mild electric shock being
administered to the player. Three shocks and the player will be in Nid.
A version possibly played by
Josiah Wedgwood himself. Nowadays referred to as Speed Mornington
Crescent, this variation has become chiefly the preserve of the showman
due both to the strict time limit imposed between moves as well as the
suspension of all blind side boundaries. As you can imagine, in the hands of
experienced players it can be breath-taking to watch.
To help the chairman who was umpiring his first game of Mornington
Crescent, the teams kept to the simple Ancient and Modern rules, with
nothing outside of Jessop’s Loop. In addition trying out the new
computerised Mornington Crescent Solver Software.
This variation allows for a maximum of two nudges but only if the run
of play is with the poke holder.
This game is sponsored, with the teams playing for the honour of
lifting the Armitage Shanks Charity Bowl. The teams would like to
thank the sponsors for their generosity, and to assure them that the small
alterations they requested to the Standard Game are unlikely even to
be noticed by listeners. (Locations played include Baron’s Court Short,
Leicester Squit, and Fair Plop.