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mornington crescent variations
a
ai
assisted new! Each player has access to the AI
assistant chatbot, who will guide them through what promises to be a classic
round of the great game.
all
electric Now that we are out of Europe and all of those ridiculous petty
health and safety rules no longer apply, the teams are now free to play an
exhilarating version of the game, first introduced after the electrification of
the railways. Play takes place over the standard grid as you would expect, only
this one is electrified. Each player makes a move by plugging in a connection
to their destination of choice. Foul moves will result in a mild electric shock
being administered to the player. Three shocks and the player will be in
Nid.
ancient ceramic
league ruling A version possibly played by
Josiah Wedgwood himself. Nowadays referred to as Speed Mornington
Crescent, this variation has become chiefly the preserve of the showman
due both to the strict time limit imposed between moves as well as the
suspension of all blind side boundaries. As you can imagine, in the hands of
experienced players it can be breath-taking to watch.
ancient &
modern To help the chairman who was umpiring his first game of Mornington
Crescent, the teams kept to the simple Ancient and Modern rules, with
nothing outside of Jessop’s Loop. In addition trying out the new
computerised Mornington Crescent Solver Software.
argyle street
parabola This variation allows for a maximum of two nudges but only if the run
of play is with the poke holder.
armitage shanks
charity bowl This game is sponsored, with the teams playing for the honour of
lifting the Armitage Shanks Charity Bowl. The teams would like to
thank the sponsors for their generosity, and to assure them that the small
alterations they requested to the Standard Game are unlikely even to
be noticed by listeners. (Locations played include Baron’s Court Short,
Leicester Squit, and Fair Plop.
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