mornington crescent variations
This needs no expanding upon.
A player may outflank an opponent on the diagonal but only if preceded by a
frontal assault. Pincer movements count double, and any player formally
encircled may employ their trebuchet.
A variation popular at the last millennium. Surprisingly, the game in
the time of King Ethelred the Unready was little different from today’s
Ancient Standard Rules, so as you would imagine the Reverse
Diagonal was seldom applied in consecutive play. However locations East of
Shoreditch were liable to incur the infamous Danegeld
montague’s second revision
That’s the one where you can’t move laterally if out of bounds during a
Horizontal play is only permissible when a pursuant has been
Huffed, and main line stations are wild.
If two parallel moves follow consecutively, the order of play is
automatically reversed. Rule 7 is also reinstated.
Morgantown Crescent extends from the Severn Bridge as far as
Anglesey. Interestingly this version completely ignores Reynolds’s
Standard Opening and there is no such thing as a Lateral Shift in
the Welsh game, if you can imagine such a thing.
A more refined Scottish version of the game. Apart from certain
important differences this version follows our own Standard Rules,
though as you would expect Shunting and Straddling are
generally considered unacceptable.
An early Tudor version of the game. This was played at court with
each move having to be officially sanctioned by the king who acted as umpire.
Only a short extract from the original rule parchment survives:
wilt come unto Mornington Crefent
Stray not within the bounds of the mighty
Nor can Tyburne be reached without sacrifice of
Cock Fofters, or Feven Fifters.
The game still follows the Standard English Ancient and Modern
Rules with a few typically French modifications. Chalk Farm or Shepherds
Bush gain the player a 3 move subsidy, and as you’d expect the mention of
any main-line station will cause the succeeding player to miss a turn, or go on
The often clever variation fell out of fashion with amateur players,
who found the emphasis on cyclical play could cause the game to drag on
interminably. However, the recent introduction of the Looped Move
certainly seems to have speeded things up.
This is a highly specialised
version of the game, which once Parsons Green has been declared forces
play along the Great Western axis, obliging players to sacrifice Seven Sisters
in order to prise open their opponent’s laterals.
variation, version 3
The panellists pit their wits
against a computer offered as a chance to road test the latest, most
sophisticated, Mornington Crescent software yet to emerge from Silicone Valley.
Her name is Elektra and currently runs Mortimer’s Variation, version