mornington crescent variations
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official american
rules Under the original regulations this meant that half the players only
joined in two years late. But these have been recently modified in that the
winner, who is actually decided before the game, can start anytime he pleases.
Remember tourist sites count double, Grosvenor Square is wild, and any Bush
related move will trump. You are permitted to ask directions.
old boardgame
version A pale imitation of the real thing as it is dictated by the roll of
the dice rather than any proper strategy, but it might be instructive for new
players if they are still unfamiliar with the rules.
old devonshire
version As enjoyed by Sir Francis Drake himself. It basically follows the
rules of Standard Mornington Crescent but differs in that players can
knock their opponents out of position with a Strike Move. Players are
traditionally over the age of 70 and wear white jackets.
old etonian
rules All suburban areas are out of bounds, and if any two individuals
become Boxed, it’s the senior player who’s granted right
of way. Also, if a player makes a move that his fellows, or in this case the
audience, see fit to applaud, then he’s officially In Pop, and
is entitled to wear a silly floral waistcoat and to make his next move out of
turn. original metropolitan
rules These are seldom played. However there is nothing to worry about, saving the notorious Pimlico Proviso. But
just to be on the safe side the Chairman allows use of the Sat Nav.
original modern
rules No
Squaring Off on the blind side. Euston Road can only be approached
from the West, and Soho is out of bounds.
original standard
rules Considered by many to be the purest form of the game. The teams start
at Aldgate East and move sequentially and in order. Remember Rule 12 no
longer applies, although 12a is still in force (Rule 12 no longer
applies).
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