mornington crescent variations
A simple game in which all moves containing peoples names count double.
controversial 3rd amendment
Teams should be alert to the
obvious trap when Crosshatching. All stations can be
Trumped - even out of Kilter.
timed mornington crescent
Each move must be completed within a prescribed time limit. Any player who
exceeds the time limit will be penalised, and as a concession to new players,
Rule 2 is suspended.
Players can rush the opponent by calling the same destination
immediately after them - the Cross Blocker - and then
sending them to the nearest free base, usually Ongar, from where they cannot
expect to make a winning strike in less than four moves. King’s Cross is
Deceptive play is of the essence. Listen out for the Reverse
Dummy and the Blocker’s Feint. The emphasis is on team
play, and discreet non-verbal signals are allowable between members of the same
Obviously as a RADA trained actor the Chairman will be speaking in the local
vernacular, the rest of you just try your best. In this version St. James Park,
Newcastle Castle, and Grey’s Monument are out of bounds, but there is nowt wrong
with the Swing Bridge or Chinatown.
This is played more or less to Mortimer’s 1952 Variation
(Original) but without the huffing.
This is a refined, highly cerebral, variation preferred by
intellectuals but played none the less. It results in a defensive game where
players must take care not to become Blocked, Boxed, or
many will know this was the version of the game formally adopted by Henry VIII,
and one which Shakespeare himself is likely to have played. Obviously the
playing area was considerably smaller than today and many streets were out of
bounds due to the plague, but it is basically the same as the modern game.
According to the popular Arden edition of the Tudor Court
Rulebook - At the passing of the cod piece, tis the holder who may
nominate, except when out of Croop.